For the Fall 2024 and Winter 2025 quarters, I am working on my second year thesis project.
To discover the problem space, I explored peoples' collecting experiences through 13 interviews and extensive secondary research which served to illuminate the core of every collector's experience.
I sat with each collector and had conversations about their collecting habits, how they collect, why the collect, and what challenges they face within the collecting experience. Regardless of what items people collected, they all brought up two major reasons for engaging with their respective hobbies: community and interaction.
Almost everyone loved to talk about their collections
Explain initial explorative research and overall takeaways from conversations with collectors
Collectivity
Explain each insight and how that shaped the overarching how might we/problem statement
Explain brainstorming and concept feedback process. Highlight what resonated with collectors and what features were important
Explain how collectors want something to augment their collecting experience vs wholly replace it
Introduce concept and features
Explain features and how they tie back to insights and design reqs/collector priorities
Explain how AI and camera tech works
3D scanning (uses black background)
Camera modules
Explain how it is different from exsisting systems (differentiation strat) and what it keeps familiar (commonality strat)
Explain business strategy -
price point
scalability
Explain hardware form, color, material
cubes
camera modules
light modules
modularity
Discuss overall project learnings as designer and researcher